Living Room in the Afternoon

This is a newer scene I’ve just finished of a living room. All textures were taken by myself. The thought for this was a nice living room scene that could be used for either an animation or a walkthrough for a virtual environment.

 

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Night Scene

 

This is a new scene I’m working on. I’m curious if the trees are working for this scene or if I should remove them.

Any comments are greatly appreciated.

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Final Scene Revision

So this is the final Scene with Textures. Got rid of the Jeeps. Thought they were Over Populating the scene. Textures by Jose Borges

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Shuttle Crawler and Launch Pad

This is the old shuttle crawler, yeah it was horrible.

So I spent an entire month (includes 3 other final projects) rebuilding the entire thing. And this is How it turned out. Better? I Sure Hope So.

Here’s a Compare and Contrast image to show the big differences.

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Textured Jeep

Jeeps been Textured. Texture by Jose Borges.

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Final BombPod

This one was fun as it took allot of time in Maya and Zbrush to put together. Textures were done by Jose Borges

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Jeep for Comso Ape Menu

 

This is the truck we will be using in the Main Menu for Cosmo Ape. We will most likely be animating it later on for the final. Built in Maya.

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What’s Cosmo Ape?

So to inform everyone what Cosmo Ape is go here to http://cosmoape.blogspot.com/, this is it’s blog.┬áSo Cosmo Ape is a game I’m working on as a part of the Cave Lab team in my final semester here at Bowling Green State University. I am a modeler on the team and also do level build in UDK. Check us out.

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Cosmo Ape UI build

So this is going to be the background for Cosmo Apes main menu. The rocket ship was built by Will(wilb3d.tumblr.com) and the textures that are on there are done by Jose. All other mesh were constructed by myself in maya.

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Cosmo Ape level build in UDK

Been working on Cosmo Ape’s first level. inserted leaves, plants and ruin arch’s. waiting for more assets to finalize scene. Be getting a lot of help from Will(wilb3d.tumblr.com) on our modeling team.

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